#include "stdafx.h"
#include "Fakes/FakeD3D10Texture1D.h"
#include "Fakes/FakeD3D10Texture2D.h"
#include "Fakes/FakeD3D10Texture3D.h"

DESCRIPTION_10_TEST_SUITE(ShaderTexture2DViewDescription)

BOOST_FIXTURE_TEST_CASE(Default, TestShaderTexture2DViewDescription)
{
	BOOST_REQUIRE_EQUAL(DXGI_FORMAT_UNKNOWN, m_desc.Format);
	BOOST_REQUIRE_EQUAL(D3D10_SRV_DIMENSION_TEXTURE2D, m_desc.ViewDimension);
	BOOST_REQUIRE_EQUAL(~0U, m_desc.Texture2D.MipLevels);
	BOOST_REQUIRE_EQUAL(0, m_desc.Texture2D.MostDetailedMip);
}

#define SHADER_TEXTURE2D_VIEW_DESCRIPTION_TEST_CASE(type_, name_, value_) \
	DESCRIPTION_10_FIXTURE_TEST_CASE(name_##_, ShaderTexture2DViewDescription, \
		type_, value_, Texture2D.name_)

SHADER_TEXTURE2D_VIEW_DESCRIPTION_TEST_CASE(UINT, MipLevels, 2)
SHADER_TEXTURE2D_VIEW_DESCRIPTION_TEST_CASE(UINT, MostDetailedMip, 2)

TEXTURE1D_SETTER_TEST_CASE(MipLevels, TestShaderTexture2DViewDescription, Texture2D.MipLevels, UINT, 2)
TEXTURE2D_SETTER_TEST_CASE(MipLevels, TestShaderTexture2DViewDescription, Texture2D.MipLevels, UINT, 2)
TEXTURE3D_SETTER_TEST_CASE(MipLevels, TestShaderTexture2DViewDescription, Texture2D.MipLevels, UINT, 2)

BOOST_AUTO_TEST_SUITE_END()
